Bethesda, who are hardly newcomers to the genre, played their part in defining it with The Elder Scrolls: Arena and Daggerfall. In fact, it predates PC gaming, beginning on the tabletop and becoming codified in computer RPGs during the ‘80s and ‘90s. It is perhaps the oldest paradigm in PC gaming. There you will sell your trinkets, treat your wounds, and set out to find the next dungeon with an even shinier sword. This loop is part of a larger one, in which you delve into a dungeon, do a spot of looting, and return to the hamlet from whence you came. But it is also traditionalist in the extreme. This is expert level design in action: a way of funneling you through an adventure before you have even noticed it happening.
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